She was capable of sensing acts of good fortune as soon as they happened. Any game based on chance would be won by ridiculously improbable odds if played within a hundred yards of her avatar. When Tymora manifested as an avatar her voice could carry for more than a 100 miles. This meant Tymora had less divine power reserved while Beshaba hoarded her divinity. She empowered magic items, granted powers of luck to adventurers, created power keys for her worshipers who embarked on planar adventures, and lent her power to allied gods and their clerics. Unlike her sister Beshaba, Tymora was generous with sharing her godly powers. However, it was not known if Tyche was the dominant personality in each of the two goddesses, or if she had faded away and was just an unconscious source of power for them. According to this theory, Tyche learned to manifest as the two twin goddesses instead of dying. Their theory suggested that since no divine corpse was found in the Astral Plane, Tyche didn't die, as the Faerûnians believed. Moreover, scholars from the Outer Planes had a theory, that Tymora might have been Tyche from the beginning. Just like Tyche, Tymora used to romance many deities, and just like her, she would cut-short their relationships, whenever she was bored of them or her attention was drawn to something or someone else. She was much more adventurous and less serious than any of her fellow deities. Tymora was well-known for her antics over the centuries. In battle she sang, whooped, or emitted beast-calls with gusto. Tymora was jaunty and high-spirited, but not rude or haughty. She remained jovial even in the darkest times, preferring mischief and ironic justice to open violence. She did not have any malice or vengeance in her, since both of these emotions were inherited by Beshaba. Tymora was a cheerful and curious goddess, who inherited Tyche's grace and kindness, when the latter was split apart. Tymora's halfling aspect and her ally Brandobaris, The Irrepressible Scamp. She liked to appear as a member of whatever race the observer belonged to, which meant that each person could simultaneously see her as a member of their own race. She usually materialized barefoot and wore a blue robe with silver trim. When Tymora appeared, which was rare, she liked to take a form of a fit female, with an impish nose and long flowing white hair with a capricious lock that periodically danced on her forehead. The tieflings argued that these visions meant the heart and soul meant more to the gods than appearance and bloodline. īy 1489 DR, some tiefling followers of Tymora claimed to have received visions of her in their own image, describing her as the "dark, devilish lady of fortune". However, after surviving a foiled plot to steal her powers and merge with her sister, she changed her form into a tall, thin, almost boyish, yet graceful maiden with long, flowing, unbound, platinum blond or silver hair, regal face and blue-black eyes. Her head was adorned with a delicate silver coronet that glistened in the light. In 1368 DR, she still appeared as a slender short-haired woman, but dressed in a short white satin gold-trimmed tunic and high brown leather boots. Membership supports the production of new books, educational games, and movies.Before the Time of Troubles, Tymora used to manifest in her avatar form, as a boyish, crafty-faced, tomboy with brunette hair. Starfall’s low-cost membership program expands the free content to include additional animated songs, mathematics activities, and reading. It is widely used in schools and homeschools. Its emphasis on phonemic awareness, systematic sequential phonics, and common sight words in conjunction with audiovisual interactivity is especially effective for teaching emergent readers, children of all ages with special needs or learning difficulties, as well as ELL (ESL) students. Starfall activities are research-based and align with state learning objectives for English language arts and mathematics. Due to the engaging content that “feels like play,” Starfall serves as an educational alternative to other entertainment choices for children. The program emphasizes exploration, play, and positive reinforcement-encouraging children to become confident and intrinsically motivated. Since then it has expanded to include standards in language arts and mathematics for preschool through fifth grade and above. Starfall was developed in the classroom by teachers and opened in August 2002 as a free public service to teach children to read. He was motivated to create a learning platform with untimed, multisensory interactive games that allow children to see, hear, and touch as they learn. Stephen Schutz, who had difficulty learning to read as a child due to dyslexia. At Starfall, children have fun while they learn.
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